![]() ![]() or some inexpensive ones like Counterspell upto you. Next you want protection for sen because 9/10 times she's not going to exist on the board by the time of next turn, you want effects such as Padeem, Consul of Innovation, Lightning Greaves and Swiftfoot Boots, additionally anything that gives indestructible is helpful to protect her somewhat.įrom there fill in some counterspells, whether it be expensive ones like Force of Will, Pact of Negation, etc. So I've built and played this deck, ideally you want to use Chromatic Lantern like effects so when you go to cast other peoples stuff you've got any mana color you need, some of which are Chromatic Orrery, Mycosynth Lattice Celestial Dawn, Smothering Tithe, etc. Your Deck is Mine (unfinished, help appreciated) 1 month ago works pretty well in my own Karn-deck and is not dependant on Karn himself or the mana rock being around for more than the current turn (summoning sickness when turned into a creature). ![]() I am also missing a mana-sink for your endless mana combo(s), so how about Myr Matrix?Īnd you could add even more endless mana combos: Basalt Monolith + Rings of Brighthearth The Lattice is a real gimmick, as anyone even thinking of casting a mass artifact removal would reset the whole board (except your indestructible stuff, which might be your entire board with the Forge), so most won't do it (or get shafted in the next 100+ games in your playgroup).Īnd the Disk just comboes with Forge/Unwinding for a "board wipe" every turn for anyone but you. Monument boosting your mana production, as it adds to ANY source tapping for it (which kinda everything in this deck does) and enabling more mana rocks to combo with your Voltaic Construct. The less time that you have important pieces lying around, the less time that your opponents will have to disrupt your game plan.I am missing Forsaken Monument as well as Mycosynth Lattice and Nevinyrral's Disk Try to play all of your combo pieces on the same turn.You can pop equipment off of their creatures by animating it or animate their artifacts in response to a board wipe to make it particularly painful for them. Player Rating: Community Rating: 4.387 / 5 (181 votes) The player rating is the overall rating for the card taking into account all player rating votes. Don’t forget that Sydri can target your opponents’ artifacts as well. Details Sets & Legality Language Discussion x If youre looking for a specific comment, check the other printings as well.If you always play as if your opponents have the Vandalblast/Austere Command/Bane of Progress in their hand at all times, you won’t be hit nearly as hard when they drop it. Artifacts are the second most fragile card type, after creatures, and so it’s best to hold something back. Sydri + Mindslaver + Nim Deathmantle: If you keep animating the Mindslaver, you’ll be able to recur it with the Deathmantle, creating another potential Slaver lock. Mindslaver + Hanna/Argivian Archaeologist/Academy Ruins: Locks one player out of the game and allows you to “gang up” on the remaining players. ![]() Every time you ping a creature with the Staff-equipped deathtoucher, it’ll untap again and let you pay two more mana to kill another creature. Sydri + Thornbite Staff + any artifact: Animate an artifact with Sydri, give it deathtouch, then equip the Staff. Sydri + Staff of Nin: Animate the Staff with Sydri, then give it deathtouch to turn it into a lethal pinger. The Lattice makes everything an artifact and Sydri will turn an artifact land into a 0/0, killing it instantly. Sydri + Mycosynth Lattice: Speaking of the Lattice, if you use it in combination with your commander, you can destroy an opponent’s land for one blue mana. Throw in a Mycosynth Lattice to really ruin your opponent’s day. Destroys everything except for your artifacts. Nevinyrral’s Disk + Darksteel Forge: The classic artifact combo. Sydri + Voltaic Construct + Dreamstone Hedron/Gilded Lotus/Thran Dynamo: Animate your mana rock and then repeatedly use Voltaic Construct to untap it to generate infinite mana. Repeat for an infinite/infinite attacker. You end up back where you started, except your mana rock gets +2/+2. Sydri + Umbral Mantle + Dreamstone Hedron/Gilded Lotus/Thran Dynamo: Simply animate your mana rock with Sydri, equip the Mantle, and then tap the rock for the mana to untap itself. Here’s the full Sydri list that I’ve been working on: The “Esper Artifact” deck has been a common archetype in Commander since Shards block, and Sydri seems like a more suitable commander for the archetype than Sharuum, who has historically skewed more toward Metamorph/Sculpting Steel combo than dedicated artifacts. Exile elvish spirit guide from your hand: add G to your mana pool. Free mana (Elvish or Simian Spirit Guides). Sydri was one of the new legendary creatures from the 2013 precons that I was most excited about. Simian Spirit Guide -> Vandalblast works but generally wont be available for most decks. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |